I'm a Senior Product Designer and Creative Technologist who turns complex product ideas into clear systems and working experiences. I connect product architecture, interaction design, and functional prototyping to help teams evaluate a direction and move it toward implementation.
Most recently at Level, I shaped foundational student journeys, defined digital interaction models for English language arts, and led parent onboarding across mobile and desktop. I built web prototypes for lab testing and used AI-assisted development to bring selected experiences into Godot.
I also build AI agent harnesses and work with agentic design systems: UX for agent-powered products, and agents working with design-system components. One harness enabled agents to create and check EdTech game prototypes against design-system and brand guidance, making ideas tangible for leadership feedback.
Previously, I designed experiences for Microsoft Solitaire Collection and Microsoft Casual Games. Through Volks Games and Molecule Arts, I've also built games, interactive 3D experiences, and creative tools.
Based in Austin, TX. Open to opportunities in Austin and the SF Bay Area. Connect on LinkedIn ↗