I design visual systems that translate complex technologies into clear, human-centered experiences. My work sits at the intersection of design, motion, and technical communication.
I specialize in making abstract concepts tangible through 3D visualization, motion design, and interactive prototypes. Whether it's AI tools, game systems, or data-driven interfaces, I focus on helping users understand complex ideas faster.
I've shipped experiences across web, mobile, and real-time 3D environments, including work on Microsoft Solitaire, AI-powered creative tools, and interactive systems reaching hundreds of thousands of users.
I'm hands-on, comfortable collaborating with engineers and researchers, and own problems end-to-end - from concept and prototyping to visual systems, iteration, and launch.