Volkan Kantar

Design Engineer & Product Designer

From a blank page to a working product.

Most recently: Senior Product Designer, Level (2026)
Before: Senior UX Designer, Microsoft Solitaire Collection
Also: founder of Volks Games · AI systems builder
Selected work

Seven projects, each one built.

Each case leads with platform, my role and the outcome. Open any one.

How I build

Design in the material.

Figma is for thinking; code is for proving. All three demos below are live.

01

Design engineering

I design in the material. Figma is for thinking; code is for proving. The component I design is the component that ships.

button.config.jsauto-editing
02

AI-forward design thinking

Agents are part of my team. I design harnesses where AI builds variants and a second agent checks them against the design system and brand, so I spend my time on judgement, not pixels.

agent loopiteration 1
03

Prototype, don’t present

Stakeholders react to what they can touch. I iterate fast into real product demos, so decisions get made on behavior, not static screens. Try both.

static screenlive prototype
Dark mode
Volume 60
Ship it
Dark mode
About
Volkan Kantar

I’m a designer who builds. I design the product, then make it work in code, so nobody has to judge a static screen.

Design engineer. I take a product from information architecture to interaction to working code, so teams decide by using the thing. I ship real software too: web games with 350K+ plays and a production AI dashboard. I keep choosing 0-to-1 work: a new product at Level, an early audit for Jammy, and my own studio.

AI-forward. I build agent harnesses and work with agentic design systems. One harness let agents create EdTech game prototypes and check them against design-system and brand guidance, making ideas tangible for leadership feedback. Day to day I work in Figma, Claude Code, Cursor and Codex, and I judge the result in the running build.

Product depth. At Microsoft I led UX for navigation, discovery, accessibility and monetization on Solitaire Collection, played by tens of millions. In 2026 at Level I took a new learning product from first architecture to production handoff: the reading interactions, the parent portal and the reward systems.

Contact

Say hello.

I’m looking for a design engineer, creative technologist or UX engineer role, or a game UX lead role: remote, in Austin, or in the SF Bay Area. Product design roles where prototyping in code is the job are welcome too. Happy to walk you through any case live.

Secrets found
0 / 3
Move to steer · Hold click / W / space to fly
Click a card to open it · Catch orbs for secrets
Esc to wake

You reached the edge.