Design engineering
I design in the material. Figma is for thinking; code is for proving. The component I design is the component that ships.
Portfolio — Austin, TX
This is a living object. Tune its color, its restlessness and its pulse, then enter. Sound makes it better.
Design Engineer & Product Designer
From a blank page to a working product.
Each case leads with platform, my role and the outcome. Open any one.
Figma is for thinking; code is for proving. All three demos below are live.
I design in the material. Figma is for thinking; code is for proving. The component I design is the component that ships.
Agents are part of my team. I design harnesses where AI builds variants and a second agent checks them against the design system and brand, so I spend my time on judgement, not pixels.
Stakeholders react to what they can touch. I iterate fast into real product demos, so decisions get made on behavior, not static screens. Try both.
I’m a designer who builds. I design the product, then make it work in code, so nobody has to judge a static screen.
Design engineer. I take a product from information architecture to interaction to working code, so teams decide by using the thing. I ship real software too: web games with 350K+ plays and a production AI dashboard. I keep choosing 0-to-1 work: a new product at Level, an early audit for Jammy, and my own studio.
AI-forward. I build agent harnesses and work with agentic design systems. One harness let agents create EdTech game prototypes and check them against design-system and brand guidance, making ideas tangible for leadership feedback. Day to day I work in Figma, Claude Code, Cursor and Codex, and I judge the result in the running build.
Product depth. At Microsoft I led UX for navigation, discovery, accessibility and monetization on Solitaire Collection, played by tens of millions. In 2026 at Level I took a new learning product from first architecture to production handoff: the reading interactions, the parent portal and the reward systems.
I’m looking for a design engineer, creative technologist or UX engineer role, or a game UX lead role: remote, in Austin, or in the SF Bay Area. Product design roles where prototyping in code is the job are welcome too. Happy to walk you through any case live.
Product systems, interaction design and AI prototyping. Austin, TX / SF Bay Area.
Mar 2026 – Nov 2026
July 2024 – Present
July 2022 – June 2024
June 2021 – June 2022
Jan 2021 – May 2021
Sep 2016 – May 2020
2025
2025 Remixer of the Year Nominee, Second Place
2025
15 games shipped · 2M minutes played · 80k players · 350k+ total plays
Mar 2020 – Dec 2020
Sep 2007 – Dec 2011